Fortnite Chapter 5 Season 4: All Weekly Quests and Rewards Guide
Fortnite Chapter 5 Season 4’s Absolute Doom weekly quests rewarded 20,000 XP each, and its Marvel-themed progression is still praised in 2026.

Even though Fortnite’s Chapter 5 Season 4, Absolute Doom, dropped all the way back in 2024, its weekly quest design remains a blueprint for how Epic Games injects momentum into a battle pass season. Now in 2026, players still look back at this superhero-packed season as one of the most rewarding examples of structured weekly progression. Back then, each quest handed out a hefty 20,000 XP, making those battle stars pile up fast for all the Marvel skins, gliders, and emotes everyone was chasing.
Gamers who dove into Absolute Doom had ten full weeks of objectives, plus a Week 0 kickoff, to boost their levels. The quests encouraged aggressive play, map exploration, and clever use of the season’s unique mythic weapons like Captain America’s Shield and Doctor Doom’s Monarch Pistol. Here’s a complete rundown of how players tackled every weekly quest, along with the cosmic bonus rewards that made the grind worthwhile.
Week 0: The Head Start
Before the season really revved up, Week 0 gave everyone a taste of what was to come. The five quests pushed players into early fights and basic survival. They needed to deal 1,000 damage with Dual Micro SMGs—those little bullet hoses could be found anywhere from floor loot to ammo boxes. Searching containers in two different Named Locations in a single match taught map rotation, while hiding in bushes or dumpsters across three matches was a cheeky way to stay alive. Eliminating ten opponents with SMGs or shotguns (hello, NPC bots) and landing a kill with Captain America’s Shield rounded out the intro. That shield, tucked away in chests or special Avenger and Doom chests, required a precise throw to net a satisfying elimination.
Week 1 through Week 4: Building the Arsenal
The early weeks ramped up the action. Week 1 asked for 500 damage while airborne, which War Machine’s Hover Jets made almost too easy—just float and fire. Getting a kill with Doctor Doom’s mythic Monarch Pistol meant either taking down the boss himself or swiping it from a rival. Players also had to survive until only ten remained, travel 100 meters airborne in a vehicle (ramps became best friends), and open 25 chests in Named Locations.
Week 2 shifted the focus to weapon mastery and reactive play. The Striker AR needed three eliminations, and sprinters had to cover 100 meters right after taking damage. Mod Benches in Weapons Bunkers or on Loot Island were a must-visit across two matches. That “damage within 5 seconds of receiving damage” quest was a perfect revenge simulator—150 damage back at attackers. Hiring five Characters became the move after Epic disabled recruiting defeated henchmen.
By Week 3, the Monarch Pistol returned for a 300-damage challenge, and collect-athons kicked in: 50 ammo while a hired specialist tagged along, 15 weapons snatched from eliminated foes, and 500 meters traveled while boosting in any vehicle. The real stamina test? Dealing 3,000 damage within ten seconds of sprinting—this turned every match into a frantic push.
Week 4 brought the iconic Captain America Shield back into the spotlight, requiring either 15 blocked hits or successful strikes. A clean headshot elimination, completing any SHADOW briefing (Armory, Supply Drop, or Plunder), and dealing 500 damage in Landmarks kept explorers busy. Opening ten containers at Named Locations before taking damage was a stealthy test of speed and awareness.
Week 5 through Week 6: Stark Tech Arrives
When Stark Industries content hit, the quests glow-up was real. Week 5 had players search seven Armor Stands, Stark Industry Chests, and Avenger’s Chests—those chests sat at six landing pads around the map. The Iron Man Combat Kit’s Unibeam had to tag two opponents, while Iron Man’s Flight Kit required three separate match launches. Five eliminations at Dig Sites and 1,000 damage with energy weapons (EMP grenades, the Stark Industries Energy Rifle) made for electrifying firefights.
Week 6 kept the energy going. Players needed five eliminations with the Stark Industries Energy Rifle, which could be looted or bought from Iron Man at The Other Windmill. Visiting a Stark Mobile Armory in two matches relied on watching the map icons after the second or third storm circle. Ten headshots from above—whether from a jump or with Hover Jets—rewarded vertical play, while three Hero items from Stark, Doom, or Avenger chests and 50 destroyed structures provided a satisfying cleanup.
Week 7 through Week 8: Movement and Mastery
Week 7 challenged players with 1,000 meters of airborne travel without a glider; shockwave grenades and War Machine’s jets were the answer. Driving in three Named Locations in one match pushed navigational multitasking, and 25 container searches, plus 200 damage on players beyond 40 meters, kept ranged specialists busy. Collecting three Legendary or Mythic items from eliminated opponents (bosses counted!) added a trophy-hunting thrill.
Week 8 streamlined the approach. Visiting five Named Locations or Landmarks in a single match, looting ten items from defeated bosses or henchmen, and dealing 1,000 shotgun damage all felt like classic Fortnite. Accepting three SHADOW Briefings (the laptop icon) and using ascenders or zip lines in five different matches rounded out the traversal-heavy week.
Week 9 through Week 10: Underworld and Final Push
Week 9 threw players into darker corners. Traveling 750 meters in Underworld Named Locations meant hopping between The Underworld and Grim Gate. Mephisto, chilling on his throne, required two service purchases. Collecting 500 ammo from eliminated opponents, securing a kill with fewer than 25 players left, and emoting in five separate matches gave a mix of tense and carefree moments.
The final week, Week 10, was a loot-and-shoot finale. Ten items collected at Henchman Dig Sites, 50 meters traveled at full shields, 600 gold bars spent anywhere, ten headshots while aiming down sights, and 30 weapon reloads within 30 seconds of damaging an opponent—all within 30 seconds!—tested every skill players had honed over the season.
All Quest Rewards: A Hero’s Haul
The bonus rewards tied to completing specific numbers of weekly quests were the real motivation. Weeks 5-6 offered the Faceted Heart Emoticon for two quests, the X-Force Glider for four, the Peelverine Classic Spray for six, and the coveted Dark Gwenpool Outfit for eight. Weeks 7-8 brought the Go Time Rhodey Emote (2 quests), Wakanda Royal Back Bling (5), and the Camo War Machine Outfit at eight. Finally, Weeks 9-10 delighted fans with the Gwen Wink Emote at two, Captain’s Glider at five, and the Captain Jones (Pen & Ink) Outfit for clearing all eight. This reward structure kept players diving back into the island week after week, proving that well-paced weekly goals can turn a season into a long-lasting adventure.